Update 0.2.1
0.2.1 Complete unit overhaul - Weapons now have their own stats. Added Wizard, Sorcerer, Enchanter, Item Shop 4.
Okay so,
With the addition of Slasher and Weapon Shops 3 and 4, I had to completely revamp the stats for every unit. See, in previous versions each class had weapons so intrinsically linked to them that I didn't even bother marking them as separate from their unit (an archer is always holding a bow and arrow, and so its range is always 3, for example). But Slasher has 6 weapons to chose from and only two hands, and the weapon shops have weapons that any class can equip. So now weapons have their own stats, separate from the Maximilians wielding them.
With that, Weapon Change skills are gone, and the function has been made into an Action called Weapon Swap. With it, a unit can change what weapons they have equipped become active, but won't be able to attack on that turn.
I hope this makes the game more comprehensive and fun to play. Try it out and tell me what you think!
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30 Minute Fantasy Wargame
A chess-inspired wargame, played with bandai's 30 Minute Missions model kits.
Status | In development |
Category | Physical game |
Author | Bionicghost |
Genre | Action |
Tags | Chess, Tabletop, wargame |
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